class TFCNAltFire extends TFProjectileFire;

function DrawMuzzleFlash(Canvas Canvas)
{
}

function FlashMuzzleFlash()
{
}

function DoFireEffect()
{
    tfcngun(weapon).detonate();
    tfcngun(weapon).bshotout=false;
}

defaultproperties
{
     ProjPerFire=0
     ProjSpawnOffset=(Y=10.000000,Z=1.500000)
     bWaitForRelease=True
     FireAnimRate=2.000000
     FireSound=Sound'TFMedia.Equipment.TFTBBeep'
     FireForce="ballgun_launch"
     FireRate=0.300000
     AmmoClass=Class'taskforces.TFCNAmmo'
     SpreadStyle=SS_Random
}
